I thought i would write a little about the books i have read to expand my understanding of the microstock business. It's not a massive list of reading so don't worry.
Actually my book shelf currently contains 2 books on microstock specifically, a few on photography in general and one on the 3D software 'Blender' Program.
As i do hope to get back into 3D at some point in the future i thought i would add my thoughts on "The Essential Blender" publication also. But first:
Microstock Photography - By Douglas Freer
The title captures your attention in the first instance: "How to make money from your digital images". It starts off by giving a little background on how the microstock industry got started, how it has grown and progressed into what it is today after which you start to get an idea of what it takes, or rather, what mental attitude to take, to be successful at microstock.
There is background info on the top microstock sites out there and how they function (subscriptions/credits etc) and although that part is slightly out of date due to changes in pricing and the like its still helpful to read through especially if you are completely new to microstocking.
Chapter 3 "what sells and what does not" is very useful in that it reminds us that even the greatest landscape photo in the world probably wouldn't sell very well for stock if there wasn't any 'copyspace' to one side of the image for the potential buyer to stick their company logo or text on! There are plenty of full colour images as examples downloaded from, yes you guessed it, istock/shutterstock etc to show what sells and more importantly WHY it sells.
There is a chapter on the technical side of submitting photos to sites: The noise reduction, white balance, checking histograms etc as well as further advice for the home photographer on setting up a modest home lighting studio.
I particularly like chapter 10: Case Studies. In which a number of microstockers give their experiences and their earnings details from 2006 across all the sites they had a portfolio. Certainly that was 2006.. and it's now 2010 but all the same.. interesting reading.
The last chapter is all about copyright, trademarks, model releases etc.
These are by no means all the chapters or a complete list of everything in the book. It's just the parts i recall and remember stuck in my mind when i read it. Of course, i still read it and go back for inspiration when i feel the wheels are turning a little slower than i would like them to.
All in all i found it a good book. Interesting and useful but not patronising or overly detailed with a 'light' writing style that didn't make unrealistic and grandiose promises of massive amounts of money 5 minutes after putting it's principles into practice . I would recommend it to anyone already starting out in microstock. And if you haven't even started uploading your images to DT or SS yet then i would seriously consider reading this book more than once before you even attempt at submitting your images to stock sites. It will save you a lot of rejections!
Showing posts with label books. Show all posts
Showing posts with label books. Show all posts
Books on Microstock - Part 1
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Approved at StockPhotoPro
Well it took 8 weeks for them to review my initial 10 submissions but i am now approved at Stock Photo Pro with a 100 % AR to date.
In fact, i emailed them yesterday to ask when my submissions would be looked at so maybe that did the trick.
Their site still seems rather slow (with Firefox) and i am uploading the rest of my portfolio one image at a time as using the multiple uploader (which they state is configured for Internet Explorer) doesn't work well and the description is replaced by the title. Don't have that problem with single image uploads although haven't tried out a different browser to see if it works better yet.
Anyway, another site to add to the list and i will post again if i get any sales there.
By the way, this months earnings are better than Febs and a surprise sale on Scandinavian Stock Photo as well as a large sale on Canstock. All will be revealed in my earnings report due out beginning of April so watch this space.
I also haven't forgotten about the second book review which i will post up this week.
bye for now, D
In fact, i emailed them yesterday to ask when my submissions would be looked at so maybe that did the trick.
Their site still seems rather slow (with Firefox) and i am uploading the rest of my portfolio one image at a time as using the multiple uploader (which they state is configured for Internet Explorer) doesn't work well and the description is replaced by the title. Don't have that problem with single image uploads although haven't tried out a different browser to see if it works better yet.
Anyway, another site to add to the list and i will post again if i get any sales there.
By the way, this months earnings are better than Febs and a surprise sale on Scandinavian Stock Photo as well as a large sale on Canstock. All will be revealed in my earnings report due out beginning of April so watch this space.
I also haven't forgotten about the second book review which i will post up this week.
bye for now, D
Books on Microstock - Part 2
This second book i would like to bring to your attention is "Digital Stock Photography - How to sell and shoot" - by Michal Heron.
Within the 270+ pages of this book is packed a massive amount of useful information to get the beginner started as well as making for a good read for the established professional alike.
It delves into more detail than the previous title (above) but i feel it is well worth adding both to your book shelf as they compliment each other in a balanced way.
Not many photos fill the pages and what ones are present are not very awe inspiring for the only reason that they are black and white versions.... but that's OK. I didn't get this to just stare at pretty photos but for the wealth of practical information that would improve my understanding of the stock photo business and market place.
The first chapter explains how stock started and gives a realistic non-sugar coated view of a very competitive market. This leaves you with the impression that it's going to be 'tough out there' and to succeed in this business you have to produce work that is a cut above the rest, or at the very least, of such high quality that it stands a chance of making a long term and consistent profit.
This view did not discourage me though but helped in my understanding of what it takes to be successful and galvanised me to improve, look at stock in a less 'dreamy' way and in a more professional and realistic manner.
This book really is based more on the likelihood that you will attempt at selling your work yourself and doesn't look at the microstock sites such as Shutterstock etc in detail as the previous book. That doesn't mean it's not of use if you are not going to be your own agent though which is why i suggest getting both books. On the other hand, you'll never know where your chosen career path will lead and learning about copyrights, dealing with clients and negotiating prices isn't going to be time wasted if it helps your understanding of how the stock business (as a whole) operates.
Chapter 5 is entitled: "25 stock assignments you can shoot."
This useful tool gets you thinking like a pro and building a stock portfolio. The practical applications and learning process involved in following the assignments is extremely helpful in appreciating what forward planning is required to create photos that would make saleable images and the practice of trying your best to match the assignment categories and fulfil that assignment can surely only make for a better and more accomplished photographer.
Further areas of the book delve into such varied subjects as organising your work flow, editing and backing up images, keywording and metadata as well as researching locations.
I would certainly add this title to your wish list and take the time to read (and re-read) all it has to offer.
Within the 270+ pages of this book is packed a massive amount of useful information to get the beginner started as well as making for a good read for the established professional alike.
It delves into more detail than the previous title (above) but i feel it is well worth adding both to your book shelf as they compliment each other in a balanced way.
Not many photos fill the pages and what ones are present are not very awe inspiring for the only reason that they are black and white versions.... but that's OK. I didn't get this to just stare at pretty photos but for the wealth of practical information that would improve my understanding of the stock photo business and market place.
The first chapter explains how stock started and gives a realistic non-sugar coated view of a very competitive market. This leaves you with the impression that it's going to be 'tough out there' and to succeed in this business you have to produce work that is a cut above the rest, or at the very least, of such high quality that it stands a chance of making a long term and consistent profit.
This view did not discourage me though but helped in my understanding of what it takes to be successful and galvanised me to improve, look at stock in a less 'dreamy' way and in a more professional and realistic manner.
This book really is based more on the likelihood that you will attempt at selling your work yourself and doesn't look at the microstock sites such as Shutterstock etc in detail as the previous book. That doesn't mean it's not of use if you are not going to be your own agent though which is why i suggest getting both books. On the other hand, you'll never know where your chosen career path will lead and learning about copyrights, dealing with clients and negotiating prices isn't going to be time wasted if it helps your understanding of how the stock business (as a whole) operates.
Chapter 5 is entitled: "25 stock assignments you can shoot."
This useful tool gets you thinking like a pro and building a stock portfolio. The practical applications and learning process involved in following the assignments is extremely helpful in appreciating what forward planning is required to create photos that would make saleable images and the practice of trying your best to match the assignment categories and fulfil that assignment can surely only make for a better and more accomplished photographer.
Further areas of the book delve into such varied subjects as organising your work flow, editing and backing up images, keywording and metadata as well as researching locations.
I would certainly add this title to your wish list and take the time to read (and re-read) all it has to offer.
Labels:
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Blender 3D magic
OK, so this is the last book on the subject of creating images (in one form or another) that i wanted to share with you folks. Unless i buy another book (which does happen on occasion, honest!) this will be the last book review for a while.
Blender is open source (meaning free) 3D software for budding graphic artists and professionals. Actually it is touted as a viable alternative to commercially available software and although i am but a novice and have no training as a 3D or graphic artist of any kind all i can say is that Blender certainly has the 'feel' of a very professional piece of kit.
This means that it 'feels' complicated and yes, it is, but that doesn't mean it's not for beginners. It just means, like me, you have to be methodical and take your time to learn all it's innumerable variations.
If you look at the book reviews on amazon (click the image below this post and it will take you to the Amazon.co.uk page) you will notice that, for the most part, the main complaint regarding this book is the very poor quality greyscale images that accompany the lessons and tutorials. This is true. The images are next to useless and although it detracts from the book design it should not put you off teaching yourself how to use Blender like a Pro.
To explain: this is not the kind of book you would (generally) read in bed or on a train without your computer screen right in front of you. If you are serious about learning Blender and dedicated then the fact that the image previews are so very bad won't make any difference as you will have the book propped up in front of your computer screen (with a fizzy drinks can and a jar of marmite if you are like me) whilst you are learning and when the book says move "x" here or press button "y" there, you will see the result on the screen in front of you.
Then the poor quality images in the book that is trying to show you the same result will be evident (and of course not needed because you just did the same move on the screen!)
My advice after playing around with Blender for a couple of months last year is to take things very slowly and don't bite off too much too soon. As you learn a new keyboard shortcut (those shortcuts are essential by the way if you eventually want to work at a fairly good pace) then write it down on a large piece of paper and pin it up next your computer. Each day learn a little bit more.. and i emphasise a little bit more.
Once you have learnt something new don't simply move on but go over what you have learnt. Each day, learn something new even if it's just pressing a couple of buttons and moving the mouse slightly. But once you have that in your head and you sit down the following day for an hour or so then go through (again) what you learnt the previous days. (Remembering to write down each new method on your piece of paper that's pinned up on the wall in a short and concise sentence.) Eventually this repetition will start to sink in and you will no longer need to look at the book but will do it all by yourself.
Start with the simple basic stuff like this cube i made with a star background for instance:

Once you are confident you know exactly why the cube is that shape (instead of a sphere), how to re-size it, move it and change aspects like colour and shading then (and only then) move on to something a little more complicated.
Also, don't forget to make the most of what the internet has to offer including tutorials on youtube (some are better than others) and any other resource to help you learn a little bit more each and every day. The blender site itself should be your first port of call though: Blender.org
Blender has real potential in the right hands to create amazing images or just subtle images that look very natural like grass for instance:
Yes i know, my grass needs cutting as well as some lawn feed to make it thicker. I'm working on it! ;)
I realise i haven't really talked about the Blender book specifically like chapter titles and content etc but really there are plenty of reviews on amazon about what the book contains and my thoughts in writing this post were not to go into that which has already been covered by others but to hopefully reassure those that may have been put off by the concerns regarding the book images that you shouldn't worry too much about the lack of pretty pictures in "The Essential Blender Guide" but go for it regardless. If you want to learn 3D software and are willing to put a little effort in each day even for just half an hour then you will progress and who knows what you will one day create.
You probably have more knowledge about graphic design/art than i have but i managed to start creating more complicated images following this book and a few tutorials online. Like this guy for instance:
Yes he needs work too and a professional 3D artist might have a lot to say to me about anatomy but I'm still learning and hopefully i will have a decent looking guy in his own 3D world that i made for him.
So why i am looking at 3D more than 2D these days? Because 3D seems to be more and more popular on the microstock sites. At least that's what it looks like to me. Also, once you have created your 3D image you can move it around or adjust it's colour or texture, take a jpeg and upload it for approval a lot faster than 2D. Maybe you think otherwise and that's OK if it works for you as you might be (probably are) more competent than I at getting those 2D images via inkscape or another platform churned out.
For me though i struggle to get 10-15 images ready for adding to my microstock portfolio a month and that is just too slow for my liking. That's why i am looking more closely at sometime in the near future at producing high quality and saleable images via a better understanding of Blender. I'll keep you posted on any progress made.
In the mean time i hope this post has made you think more about the potential of Blender in relation to image creation and microstock possibilities and that although initially it may seem a daunting prospect (it was to me) that with a little patience and methodical work you can learn what at first glance seems a complicated program.
Don't forget to check out these useful tutorials which really helped me progress much faster than i otherwise would have: DavidAllenWard.com
Good luck and enjoy!
Blender is open source (meaning free) 3D software for budding graphic artists and professionals. Actually it is touted as a viable alternative to commercially available software and although i am but a novice and have no training as a 3D or graphic artist of any kind all i can say is that Blender certainly has the 'feel' of a very professional piece of kit.
This means that it 'feels' complicated and yes, it is, but that doesn't mean it's not for beginners. It just means, like me, you have to be methodical and take your time to learn all it's innumerable variations.
If you look at the book reviews on amazon (click the image below this post and it will take you to the Amazon.co.uk page) you will notice that, for the most part, the main complaint regarding this book is the very poor quality greyscale images that accompany the lessons and tutorials. This is true. The images are next to useless and although it detracts from the book design it should not put you off teaching yourself how to use Blender like a Pro.
To explain: this is not the kind of book you would (generally) read in bed or on a train without your computer screen right in front of you. If you are serious about learning Blender and dedicated then the fact that the image previews are so very bad won't make any difference as you will have the book propped up in front of your computer screen (with a fizzy drinks can and a jar of marmite if you are like me) whilst you are learning and when the book says move "x" here or press button "y" there, you will see the result on the screen in front of you.
Then the poor quality images in the book that is trying to show you the same result will be evident (and of course not needed because you just did the same move on the screen!)
My advice after playing around with Blender for a couple of months last year is to take things very slowly and don't bite off too much too soon. As you learn a new keyboard shortcut (those shortcuts are essential by the way if you eventually want to work at a fairly good pace) then write it down on a large piece of paper and pin it up next your computer. Each day learn a little bit more.. and i emphasise a little bit more.
Once you have learnt something new don't simply move on but go over what you have learnt. Each day, learn something new even if it's just pressing a couple of buttons and moving the mouse slightly. But once you have that in your head and you sit down the following day for an hour or so then go through (again) what you learnt the previous days. (Remembering to write down each new method on your piece of paper that's pinned up on the wall in a short and concise sentence.) Eventually this repetition will start to sink in and you will no longer need to look at the book but will do it all by yourself.
Start with the simple basic stuff like this cube i made with a star background for instance:

Once you are confident you know exactly why the cube is that shape (instead of a sphere), how to re-size it, move it and change aspects like colour and shading then (and only then) move on to something a little more complicated.
Also, don't forget to make the most of what the internet has to offer including tutorials on youtube (some are better than others) and any other resource to help you learn a little bit more each and every day. The blender site itself should be your first port of call though: Blender.org
Blender has real potential in the right hands to create amazing images or just subtle images that look very natural like grass for instance:
Yes i know, my grass needs cutting as well as some lawn feed to make it thicker. I'm working on it! ;)I realise i haven't really talked about the Blender book specifically like chapter titles and content etc but really there are plenty of reviews on amazon about what the book contains and my thoughts in writing this post were not to go into that which has already been covered by others but to hopefully reassure those that may have been put off by the concerns regarding the book images that you shouldn't worry too much about the lack of pretty pictures in "The Essential Blender Guide" but go for it regardless. If you want to learn 3D software and are willing to put a little effort in each day even for just half an hour then you will progress and who knows what you will one day create.
You probably have more knowledge about graphic design/art than i have but i managed to start creating more complicated images following this book and a few tutorials online. Like this guy for instance:
Yes he needs work too and a professional 3D artist might have a lot to say to me about anatomy but I'm still learning and hopefully i will have a decent looking guy in his own 3D world that i made for him.
So why i am looking at 3D more than 2D these days? Because 3D seems to be more and more popular on the microstock sites. At least that's what it looks like to me. Also, once you have created your 3D image you can move it around or adjust it's colour or texture, take a jpeg and upload it for approval a lot faster than 2D. Maybe you think otherwise and that's OK if it works for you as you might be (probably are) more competent than I at getting those 2D images via inkscape or another platform churned out.For me though i struggle to get 10-15 images ready for adding to my microstock portfolio a month and that is just too slow for my liking. That's why i am looking more closely at sometime in the near future at producing high quality and saleable images via a better understanding of Blender. I'll keep you posted on any progress made.
In the mean time i hope this post has made you think more about the potential of Blender in relation to image creation and microstock possibilities and that although initially it may seem a daunting prospect (it was to me) that with a little patience and methodical work you can learn what at first glance seems a complicated program.
Don't forget to check out these useful tutorials which really helped me progress much faster than i otherwise would have: DavidAllenWard.com
Good luck and enjoy!
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